Saturday, October 21, 2006

Mobile Weapon Developer Diary #39

New Machine-Gun effect. Stay tuned for more new and improved game FX.






Friday, October 20, 2006

TYLER completes Sony "Vibrant Shots" campaign website

If you live in Singapore, go to www.vibrantshots.com and post a photo. It just might win you a Sony T10 camera if it's "vibrant" enough.

Click here for a larger view of the design

Anyway this is probably the last major project we'll be doing this year. The rest of the time we're going to be working on MW all the way!

Wednesday, October 11, 2006

MW Wikipedia = Cool!

Hi guys,

Just want to give a big thank you to Falcon84 who created a wikipedia entry on Mobile Weapon. Check out the forum thread here!

And of course, check out the wikipedia entry at
http://en.wikipedia.org/wiki/Mobile_weapon

Wednesday, October 04, 2006

Mobile Weapon Developer Diary #38

The following aspects are still W.I.P. for MW Episode 1.

These are of high priority and need to be finished before intensive play-testing takes place:

1) Tutorial Mission at the start
- We're done with it.

2) Weapons vendor at Aceros Terminus
- Done

3) Boss in Lazlo Mines
- Done

4) One more additional MAW
- Definitely Done

5) Visual effects and graphics of Super Skills
- 1 per character for a total of 3
- We've finished one


These are to be done together with intensive play-testing:

1) In-game balancing
- Done, but we're still going over it again

2) Debugging
- Multi-hits bug resolved by removal of interval.
- This is constantly going on

3) Enhancing certain monsters

4) Creation of new weapons
- Done


These are of relatively high priority and can be done during any phase:

1) In-game sound effects
- Sicshot added Menu sound-FX
- All hero and enemy attack sounds also added

2) Fixing any bugs in the Save System

3) In-game music
- In the process

4) Ending screen and endgame credits

5) More weapon visual effects
- Done

6) Possibly a quest status/log screen
- Working on it now


These are of lower priority and can be done during any phase:

1) User interface for MAW painter
- Done

2) Area name displays
- Done

3) Level restriction warning
- Do we have a cap warning (if you play past level 20 the additional XP won't be carried over to Episode 2?) or just have exponential rise in XP requirement beyond recommended level? Both?