Sunday, July 29, 2007

New MAWs for MW Online

Those of you who have been following my tread on the forum will know we've decide to focus our efforts on developing MW Online.

One of the key factors in making a good online game is variety and you guys said we need more MAWs. To make sure we really have alot of new MAWs and enemies, we'll be adding MAWs from MWTC:mobile, MWA2(currently on hold), and some unrelased MAWs from MW1.

Here's a preview of MAWs taken from MWTC:mobile:

Mobile Adaptive Weapons (MAWs)

"Strider" - Assault / Anti-personnel Type
A fast, agile MAW equipped with dual gattling cannons for quick hit and run attacks.



"Rhino" - Defender Type
The Rhino embodies the typical defender type MAW; heavy frontal armor and armed with a heavy cannon loaded with armor piercing rounds which would punch right through lightly armored MAWs. The Rhino also has a MAW hammer to deal with melee attackers.



"Longbow" - Artillery Type
In large battles, mobile artillery like the Longbow are of great strategic value. The entire MAW is designed so it can brace from the recoil of firing its "firestorm" main gun. However this means that the Longbow is completely open to melee attacks with no means to retailate.




Conventional Weapon Platforms

"Goliath" Medium Tank
The backbone of the Imperial army. While not as manuverable as MAWs or as versatile in terms of armament, their main cannon packs a powerful punch.



"Impaler" Missle Tank
Often seen backing up the frontline tanks, "Impalers" provide range support fire.


We'll also be adding a few new MAWs specially for MW Online, so there'll be plenty of different MAWs for you to choose from when MW Online goes live in December!

Tuesday, July 24, 2007

We make some nice mobile games with Scrawl Studios

TYLER Projects teamed up with Scrawl Studios to produce a few mobile games based on their Nanoboy TV series. The games look very nice, they have good artists. Their art + our programming = good games.



I will now entertain your rants on why are we working on things like this instead of Mobile Weapon. :-P

Sunday, July 08, 2007

Mobile Weapon 1st Anniversary

Mobile Weapon was launched on 7th of July 2006.

One year later, what better way to commemorate the first anniversary of Mobile Weapon than with our user counter going over 3 Meeeliiooonn.... exactly 365 days after the game was first launched (it was still less than 3mil on 6 July). Dat's right, more than 3,000,000 people (or unique computers) now know that Mobile Weapon is more than just a term for the ordinary tanks in Gundam.

To celebrate MW's birthday, here are some updates:

a) MW2 Progress - It's NOT 50% done. It's not 10% done. It's still in the ??? phase because it's going to take a long time to do it. I promised 3 times the length of the first game + console (PS2) game quality so it will take some time (meaning a LONG time).

I will say this though the graphics are SOooo much better than MW1 that it will blow your mind when you see them (I showed my fren Desmond and it blew his mind). You'll look at the "beyond god-like" 3D graphics and say: "Yes, this truely deserves to be on a console, I will pay for the full version of this game." Hehe.

Bad news is: I'm not going to show you guys anything because we still have to work out the details with our animation company. The good news is: you may be able to get a glimpse of some those gorgeous graphics in...

b) Mobile Weapon Assault 2 - We're making a commercial title out of the side-scrolling MW game. MWA2 will feature new characters, a seperate storyline, different areas, a much improved game system and of course, improved 3D MAWs.
Update 29/7 - This project has been put on hold

c) Mobile Weapon: Online - Honestly I wasn't expecting us to do this till next year but we will likely be getting some funding to do this pretty soon. We'll be using a simple turn based strategy system for MW:Online.

You guys will finally be able to beat each other up in MAWs instead of having flame wars in the forum!


Stay tuned for more MW updates!

Wednesday, July 04, 2007

TYLER Financial Performance

Let me try my hand at spining financial figures so they look better than they really are.

TYLER's revenue for the first and second quarter of 2007 stands at $68.4K almost double the 2006 revenue for the full year ($38.3K). This is represents a 361.38% increase in revenue over the same period last year.

TYLER's CFO, Leonard had this to say about the company's improved financial performance. "We have exceeded our growth target for the year (because we didn't have one at all). I'll have officially graduated by the 2nd half of the year so I'm optimistic that we will do even better."

TYLER plans to release 2 game titles by the end of 2007 as well as a online multi-player game service.

"I haven't stated any profit figures but I would like to ensure all our shareholders that I personally ensure that our directors' salaries rises in line with our profits to ensure that we do not have to pay too much corporate tax." -quipped Leonard