Showing posts with label facebook. Show all posts
Showing posts with label facebook. Show all posts

Monday, March 10, 2008

Countdown to the Full Version

TY's uploaded the demo replay that uses the new battle system and interface. The demo of the combat system isn't yet fully optimized so it might take a while to load.

Watch it here, now!

Here's screen shots, basically the same thing you'll see in the demo:




I'll put Reuben's combat music in as soon as we're done with optimizing and fixing up the rest of the skills.

New character selection screen (still needs some work):


I estimate we're about 3 weeks from the full version. Would have been earlier but some of us have to go for reservist.

Thursday, January 31, 2008

Battle Stations full version MEGA update

Here's a super progress update on our work for the full version. I've been holding back for a few weeks but I think since we're quite close to launching this it's about time for an update. Below are some of the screen mock-ups for our full version due out in a few weeks:



These are work-in-progress screen mock ups so we'll be replacing the icons with our own and making a few more changes before the final version goes live. We hope the new interface will make navigating the game easier for players as well as streamline our database calls.



We're still committed to our mission of making Battle Stations the best MMOG app on Facebook and we'll be really rushing things along in the next few weeks to get all of this live ASAP.



New system updates
Some other changes in the full version besides aesthetics:

- New calculations for craft, gunnery, navigation bonuses
- New ship system (completely new, simpler than the one in the trial server)
- New combat system with skills
- New Tavern system where you can buy food and drinks <- used to power skills
- Class skills (Grappling hook, gold cannon, etc)
- Weapons rebalanced and with added effects (slowdown %, flaming, etc)

Not all the new character outfits and background images will be ready by the time we launch so we'll add those in progressively.

New ad network - ValueClick!
You might also have noticed the new banner ads displayed at the top of each page. I'm please to announce that Battle Stations is the first Facebook app in the WORLD to be added to the ValueClick, Inc. network (NASDAQ: VCLK), which is one of the world's largest integrated online marketing companies.

We'll need a few days to filter out the campaigns we want. I assure you that even though we need ads to support our continued development of Battle Stations and other games, we will try our best to ensure a enjoyable gaming experience. I'll be getting rid of the smiley and glittery ads.

For an added bonus here's the Aeros background. The city isn't colored yet so it's just a line art overlay for now.

Friday, December 14, 2007

Battle Stations Preview: New Ship designs

A Wooden ship!


A Metal ship!


I also have some bad news. I doubt we'll be able to roll out the full version before Christmas. I'll see if we can at least get a testing version with the new interface in by then.

Wednesday, December 05, 2007

A taste of things to come...

We'll be using a lot more 3D effects for the "full" version.

Here's an example of one of the different environments that will be available in the December release. Shown here is the Maelstorm (yes, it's actually animated) environment which can actually be invoked by the player in the form of a rare level 80 skill. The ship's booster flare is also a 3D particle effect.



I should probably state that there's no way we can complete everything we listed for the full version by December.

We're going to release a ton of new stuff for the "full" version before Christmas but it's still not going to be 100% completed.

Tuesday, November 20, 2007

Class Progression in Battle Stations

Here's a quick preview of some stuff that's going to be in the completed version of Battle Stations:

Class Progression:
Players will be able to advance to better job classes from the basic 5 jobs. For example: players on the commander track will start as the Soldier; advance to Officer; then to Commander.

Advanced classes get more stat points and special abilities they can use in combat. Here's the artwork for the female soldier and officer.



Class abilities:
There will be different abilities for different classes. Here are some examples (no prizes for guessing which are the respective classes they belong to):

Preemptive Strike – you fire first during defense
Black Barrage – all weapons fire for 1 more round
Augment – repair in combat + boost to SPD, HP, ATK
Gold Cannon – deal damage proportional to your gold
Maneuver – adjust speed to stay at maximum range

The special abilities cannot be used every battle because they will require strategy points (SP) to activate. More details after my exams end...

Wednesday, October 31, 2007

Most successful weekend event ever!

Last week, we had what was probably the most exciting event ever held in Battle Stations yet. A giant ancient flying fortress appeared over the dunes of Al Amraan and airship captains from all over flew in to meet the challenge: To try to sink the fortress and get one of the 3 rare weapons given as a reward for sinking the legendary fortress.

8.5 million HP spread over 3 instances was not insurmountable as thousands of players participated in the weekend event, sinking the fortress 3 times!



Here's the traffic statistics for the weekend event:
Saturday > 12K unique users
Sunday > 15K unique users

Wow. That goes a long way to helping us hit our target of 50,000 UU per month!

Tuesday, October 02, 2007

MW: Battle Stations! - traders ready!

At long last, the traders are ready and we now have the full set of characters for MW:Battle Stations!

Next on the to-do-list; More special avatar outfits to customize your character as well as graphics for all the ports, port buildings, sailing options, etc. Battle Stations! isn't only going to be the best game on Facebook in terms of gameplay, but the Facebook game with the best graphics as well!



Stay tuned for more updates!

Sunday, September 30, 2007

Too late to get on the Facebook Bandwagon?

Things got interesting earlier this week when it was reported that Microsoft was considering a stake in a 5% stake in Facebook for between $300 million to $500 million. Following the news, Microsoft Corporation (MSFT) shares rose to from below $29 to almost $30 mid-week before closing the week at $29.46 representing a gain of about 2.3%. More importantly, it got people really aware of the Facebook "phenomenon".

I was listening to the 93.8 live DJs discussing Facebook on air and I thought: Wow! Now EVERYONE (even those who aren't part of the usual social network demographic) is talking about Facebook!

Since we officially launched Singapore's first Facebook MMOG (Massive Multiplayer Online Game), MW:BattleStations! about 3 weeks ago, we've been contracted by 2 other companies to create Facebook apps for them. We actually had to turn down 2 more requests because our order book was already full.

While we were working on BattleStations!, I was tracking the user growth of Warbook (another Facebook MMO) when it still had no more than 1200 users. The day after I joined, it grew by 1500+ users; 2000+ the day after that and 2500+ the day after. Beyond that, I didn't bother counting and spent more time working on our own app. With those kinds of growth figures, it's no surprise that developers are churning out hundreds of new applications everyday hoping to enjoy the same success.

However, economic theory dictates that something this good can't last forever and there are signs that it might already be too late to reap the same exponential growth that the first movers did.

Take our app for example:



MW: BattleStations! is growing at the rate of about 300~400 installs per day (~4000 in total). Active user growth is about 100~150 a day (active users = ~50% of total installs). The growth is certainly accelerating, but it's not exponential. The inertia is definitely noticeable and a sign of increasing saturation in the Facebook app space.

I can think of 2 reasons for this:

1) If you think about it, there's a limited amount of real estate on a user's profile that they are willing to use for apps. The apps that manage to get onto users' profiles earlier tend to stay there. Facebook users have also started to get sick of the torrent of invites they get all the time and now tend to ignore new invites.

2) Facebook has been trying to prevent "spam" marketing by apps and they've changed a few things as a result:
- Apps are now rated according to the % of active users they have instead of just installs (total users with the app).
- FB API has changed to prevent apps from spamming users with invites. Earlier apps could allow users to send invites to all their friends and even reward users just for sending out invites. Not anymore, the new system restricts you to 15 invites and the developers don't have anyway to track the invites and new users.

Newer apps are going find it very hard to get any traction even if they are better than existing apps. The way I see it, if you want to launch an app now you have to either:

a) make an app that's very viral and is really going to make users want to add it to their profile
b) you spend alot of money either buying ad banner space from Facebook or advertising on apps with a larger user base.

I think the Facebook Platform still has some ways to go before it hits a mature stage of development. While most of the early apps were created by individuals, I expect to see more companies with bigger budgets really going all out to push higher quality apps which will mean better quality and variety for Facebook users.

For the application owners who are already on Facebook and have managed to secure a stable user base; that user base will become more valuable as time goes by and the barriers to entry start propping up...

...which is why we'll launching 2 more apps very, very soon.

Friday, September 21, 2007

MW: Battle Stations! - new character images!

Here are the new character avatar images for the engineers, male explorer and female pirate. Kudos to our artist, Shaoyang, rushing them out so quickly! We're one step closer to make Battle Stations the best MMOG on Facebook!



We'll have these characters (as well as the 2 commanders) added into the game this weekend so you'll get to see the correct characters for your display avatar. Traders will have to wait a while longer but don't worry about it, we'll get them done ASAP!

Monday, September 03, 2007

"Man your BattleStations!" - a Facebook MMO from TYLER

We haven't released any games for quite a while. That's because we were secretly working on this: Mobile Weapon: BattleStations! You can play the game now! just follow this link http://apps.facebook.com/battlestations/



It's our first MMO and we're pretty excited about it because we'll be launching it first inside Facebook and then later on mobileweapon.net. We've just finished an overtime, over the weekend session to get the game finished so we can launch it this week!

We've been doing ALPHA testing since 2 weeks ago and I must say that the game is really fun even though it's now just into BETA. Here are some screen shots of the game:

Explore the world!
We've made sure there's plenty to do in MW:BS. If fighting all the time isn't your kind of thing, you can go exploring or trading to make some gold and maybe find rare items. We've added more than 50+ ships, weapons and upgrades. There are plenty of secret items to be found as well.



Ship to Ship Combat!
Remember the characters in MW1 boarded and airship and flew to the Imperial City? In MW:BS you are the captain of your own airship. Airships are a big part of Sios and we decided it be fun if you get to fly your own and try to become the most powerful battleship in Sios!


It's not MAWs but finally MW players will be able to engage in PvP combat!

Make sure you add the game to your Facebook account ASAP!