Here's a super progress update on our work for the full version. I've been holding back for a few weeks but I think since we're quite close to launching this it's about time for an update. Below are some of the screen mock-ups for our full version due out in a few weeks:
These are work-in-progress screen mock ups so we'll be replacing the icons with our own and making a few more changes before the final version goes live. We hope the new interface will make navigating the game easier for players as well as streamline our database calls.
We're still committed to our mission of making Battle Stations the best MMOG app on Facebook and we'll be really rushing things along in the next few weeks to get all of this live ASAP.
New system updates
Some other changes in the full version besides aesthetics:
- New calculations for craft, gunnery, navigation bonuses
- New ship system (completely new, simpler than the one in the trial server)
- New combat system with skills
- New Tavern system where you can buy food and drinks <- used to power skills
- Class skills (Grappling hook, gold cannon, etc)
- Weapons rebalanced and with added effects (slowdown %, flaming, etc)
Not all the new character outfits and background images will be ready by the time we launch so we'll add those in progressively.
New ad network - ValueClick!
You might also have noticed the new banner ads displayed at the top of each page. I'm please to announce that Battle Stations is the first Facebook app in the WORLD to be added to the ValueClick, Inc. network (NASDAQ: VCLK), which is one of the world's largest integrated online marketing companies.
We'll need a few days to filter out the campaigns we want. I assure you that even though we need ads to support our continued development of Battle Stations and other games, we will try our best to ensure a enjoyable gaming experience. I'll be getting rid of the smiley and glittery ads.
For an added bonus here's the Aeros background. The city isn't colored yet so it's just a line art overlay for now.
Singapore based Games, Mobile Technology and Business software developer
TYLER Products
Thursday, January 31, 2008
Tuesday, January 29, 2008
Chill Pill
Saturday, January 19, 2008
New melee weapon - Chainsaw Blade
Here's a preview shot of the new "unique" melee weapon. It's a "unique" weapon which means it's even rarer than the regular rare weapons. The ship mounted chainsaw blade was inspired by one of the ship designs from the Last Exile.
Thanks to Adrian for helping out with the demo.
We'll need to make some updates to the combat client to not display the drill image when attacking and allow the melee weapon to be shown on the outside all the time.
Thanks to Adrian for helping out with the demo.
We'll need to make some updates to the combat client to not display the drill image when attacking and allow the melee weapon to be shown on the outside all the time.
Monday, January 14, 2008
Monday, January 07, 2008
New Interface Design, Corxas Port Screen
Thursday, January 03, 2008
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