Looks like the old FAQ post has been shifted off the blog into achives; here's a new post for you guys to post your issues with the latest build of the game.
Here's the changelog so far (changes since v0.43):
1) Ron's Macrogen quest completed 2) Added new recruitable party member: Calisto 3) New areas: Iron jungle + Acero Terminus + Costa De Acero 4) Able to paint all party members' MAWs 5) New monsters (monster may be reallocated so we won't give details) 6) Added Malc's store to Azure Cove 7) Random townsfolk in Acero Terminus (see if you can spot some of our forum contributors there!)
System Requirements: Windows 98SE, ME, 2000, XP, XP SP2 Pentium III 700MHz or faster processor 128 MB RAM Hard drive space: 14 MB available disk space
Q1) How come I can't save my game? A: You can only save in safe areas (like town) or in boss areas.
Q2) What are Reflex, Accuracy and Technique for? A: Reflex affects your evasion rate and is needed for more powerful melee weapons. Accuracy affects your hit rate and is needed for more powerful light ranged weapons. Technique adds a small bit of damage to all your attacks and is needed for more powerful heavy / special weapons.
Q3) The grass is blocking me. A: Press spacebar to cut the grass. You might find some treasure hidden in the grass.
Q4) Whenever I save a window pops up asking something about www.theagoraedge.com requesting permission to store information on my computer. A: That's a browser/flash protection thing. www.theagoraedge.com is one of the official servers we are hosting our game on. If you don't allow storing, your local game will not be saved. Additionally, if you set the allowed size less than the recommended 1MB, your saves will be corrupted.
Q5) After I completed the Plasma rock quest and took the Macro-thingy ma--jig to Calisto... I returned to Uncle Ron and he asks, "Ready for that delivery job?" Then a window will appear at bottom of the screen as if a response will be given by the Main Character. However the conversation is ends without any type of Quest Update. A: Sorry Guys, this isn't a bug. It's just where the BETA ends. On hind sight we should probably have put a notice but since the full version will be out soon we're not making changes to the BETA. The Full version should be released on 10th November 2006 while the "Augmented" version should be out on 15th December.
We've been getting alot of questions along the lines of: "When's the story going to continue?" and "When's the full game coming out?". I'm just going to share with you guys what our plans are for the next couple of months as well as what we're working on now. Hopefully, that'll answer everyone's questions.
We're currently working on the full version of MW:1 and aiming for a late September release.
We owe Walden VC and Starhub technical demos so you guys can rest assured we'll definitely be releasing in September.
In Dev updates: TY's done up a side scrolling shooter mini-game for MW:1; Derek's adding the "super"s to the combat; Ron's working on the SMU Tangram game which may be included as a puzzle mini-game used for unlocking the ruins. I'll leave that up to them to blog about those projects if they want to.
I haven't been active on the forums lately because I've got a ton of work to do. I'll post some screenshots for MW:TC (which you might have heard me mention in the forums) when I have some ready.
Hi guys, you've probably noticed we're not making any new updates for the BETA. We're going into intensive development to wrap up MW1 and the new additions to the game look great.
I'm not going to make an official announcement about the release date for MW:1 (which should have a proper Episode name by then) just yet but it should be ready about mid-September with ALOT of testing done.
We might have to do some public testing first because there are some yet untraced bugs such as the "multiple hits crashing bug". SicShot has added alot more hits to the weapons but without tracing the bug (which would hang the game when you use a multi-hit weapon) I can't allow the new version to be released.
TY's also been working on converting our Aerial Siege game into a mini-game for MW.
I'm going to be starting work on MW: Tactics Command this weekend after I'm done filing the corporate tax for TYLER.
After 3 days of sleeping at 5am+, and months of prior preparations, TYLER snagged the 3rd place at the Lee Kuan Yew Global Business Plan Competition organised by SMU. A big thank you to all our MW gamers and readers for the support on our forum and blog.
We'll post some photos we took during the 3 days. Things were really moving very fast towards the end of the 2nd day so we may not really have gotten very many pictures.
Today, we also played our first game of DOTA in 3 months!!! That was fun!
We'd like to thank Professors Desai from SMU BIG, and Professor Jeff Chi from Vickers Financial for their guidance. Su Ping from Walden VC International for giving us advice on our presentation. Grace and Adeline for organising and facilitating the event.
Well the competition maybe over but the war has yet to be won. As I told Dr. Vivian Balakrishnan when we met him at the Blue Sky evening: "We're not going to let anyone down and we're going to continue working hard."
*UPDATE 28/07: You can watch the Channel News Asia TV coverage of the even through streaming video by clicking here. I'd like to thank Mai Yun from CNA for doing a very nice job creating the programme.
Hi Guys, we've moved the game file to a server in the US and restarted the MW.net server. Seems like everyone's a little happier now that the forums and website seem to be back to normal.
For you guys playing the BETA: PLEASE READ THIS IMPORTANT NOTICE! Because we moved the game file to a different server, you may not be able to load your save game that is saved in a shared object on your local hard drive. If you cannot load your game you will need to follow these steps:
1) Click the link we provided below to return to the version on the Singapore server. 2) Login to your user account and save your game to the server vault. 3) Go back to (now) default version on the US server and load your game from the server vault.
The instructions are also show on the game page. If you encounter any problems post them here.
Our server has crashed at least 3 times since we started our public BETA of MW:1. And the time between outages has been getting longer and longer. >_<"
We're really sorry for the inconvenience caused. It just goes to show what I've been saying all along about the game server needing to be seperate from the website server (so the website, forum stay up so we can inform users of server outages).
One additional lesson we've learnt: for versions of the game that we upload to external websites like Newgrounds; we must ensure they have ZERO dependancy on our own TYLER servers. TY has made a completely standalone version of MW:1 Limited BETA and submitted it to NG. Hopefully they'll upload it ASAP before more people start to complain.
We're dedicated to keeping MW free. But if anyone would be so kind as to make some donations we could get a dedicated server to prevent further outages.
Thanks for support and game testing you guys have done for us so far, we really appreciate it.
Anyways, I think we now have to put MW:1 into more extensive BETA testing so we're going to launch a limited testing edition on Newgrounds and other Flash game websites. The full (and final) version will have more areas and one more town.
Do support us by viewing our game on Newgrounds (http://newgrounds.com/portal/view/324963) or wherever you first heard about MobileWeapon and try out the game there!
I created this wallpaper which will also be the start screen for MW:1 Limited Ed.! Click the image to download the wallpaper. I'll do a higher-res and more cleaned up version for when we launch the full version of MW:1.
This coming week is our LKY competition finals week! We'll be on TV and staying at the Swissotel: Singapore. It's gonna be like some reality show and we'll post pictures and updates for you guys to have a peak at how we're doing.
- Augmentation added (Go to Ron's garage, pay some credits and a gear to increase HP permanently. The cost is based on your MAW's max HP.) - New Area added > Plasma Mine (only the mine entrance is shown for now. You can only enter later.) - new inn keeper portrait - new patron portrait - improved male char portrait - added Newgrounds logo - added credits section - added hotkeys to combat - XP gained and current XP now shown in winning screen
Today is TY's birthday. He's been working really hard patching bugs and adding more monsters and areas. And he's even working today on the game though it's his Birthday!