Sunday, March 05, 2006

Smack Talk in MMORPGs

One key problem we're going to have to deal with before we launch our game is "Smacktalk".

Gamers playing online can be very foul, perhaps because they think they can cuss with impunity. I'm sure you guys who played Gunbound may have noticed 60% of the talk during each game is spent trading insults. Taunting opponents can be a very effective means to lower their prowess. However it also reduces the fun factor of the game and diminishes the overall experience.

It's been cited as a major reason for the low uptake of Xbox:Live and the lack of voice chat support in many online multiplayer games.

Marvelgirl and I attended the Ebay contest briefing. Ebay deals with fraud and users who abuse the system by having this "reputation" system. Every seller has a reputation/feedback list. If a seller has alot of bad rep you probably don't want to buy from this person.

Likewise for our game, we can also have a reputation system. Everyone gets to give everyone else a reputation rating. If you see someone with a really bad reputation rating, chances are you won't want to play with the guy.

Also another takeback from my IS401 project discussion: The development of Wi-Max in Singapore could lead to more accessibility for our game (and importantly, lower costs for users) who want to play on the move.

3 comments:

malc said...

Yep! Tie in reputation to allow better reputation to do stuff like consolidate larger guilds and auras and stuff.

Matrix said...

We can have self-moderated game world as well. With gamers as moderaters, making it self-suffice.

malc said...

eBAY reputation is self-moderated. =P *GODZILLA GODZILLA GODZILLA*