Q1) How do I get into the ruins? It's still blocked even after I've been to all the other places.
Ruins is a premium only quest. You get another party member who has some special skills in the ruins quest.
Q2) The generators still don't work :( What's capacity for anyways?
Capacity is the maximum charge the generator can hold. Recharge rate (energy) is the amount added to the charge every cycle as the generator powers up. The percentage shown is precisely that, a percentage. So if you upgraded to the Steam Generator which gives +30 capacity you can use weapons which require up to 130 energy. Your EP bar will now charge by the your MAW's base energy +1.5 from the Steam Generator.
For example, the Avenger with no generator charges at 3% (3/100) per cycle. With the Steam Generator equipped the Avenger now charges at 3.5% (4.5/130) per cycle, hence you get your turn faster.
In general, upgrading your generator lets you use more powerful weapons and increases the rate at which your EP bar charges.
Q3) Defense position doesn't take less damage
Defending adds 35% to your defense. So it gets more useful when you have more defense. Useful fights against powerful bosses.
Q4) Is there any difference during the day and night?
You will encounter more enemies in outdoor areas like the jungle at night. Other that that the high/low tide cycle is affected by time. Rest 6 hours if the tide is high in the tidal caves and you should be able to cross.
Q5) What phone models will be supported for the phone version?
We're still doing testing and development for the phone version. We'll have a full list of supported models when mobile version is offically announced. Chances are if you're using a smartphone, you will be able to play the game.
Q6) How much will the premium version cost?
We'll have to work that out with the publisher. We'll announce the price and where to get it as soon as we can.
Singapore based Games, Mobile Technology and Business software developer
TYLER Products
Tuesday, November 14, 2006
Saturday, November 11, 2006
Mobile Weapon: Ep 1, BETA v0.5+ Released!
Hi guys, sorry for the delay. Thanks for waiting. And here's what you've been waiting for: Mobile Weapon: Ep 1, BETA v0.5+. The game is now officially completable (though the December release will have a better ending and premium will have an alternative ending).
We put in a good 36 hour day to get here. Let us know if there are bugs. Enjoy.
BUG reports and fix updates 12/11:
BETA v0.52
- Better looping of title music
- Strange monster in Calisto's house fixed
- Multi-hit bug recurring with Lazlo mines boss, increased delay as a temporary fix until a more permant one can be done after Monday.
- Lazlo mines boss damage lowered
- Removed "rare item" drops for gearfly and brass clock monsters because it halved the probability of them dropping gear and gryobolts. The drop rates are now 60% for both. Hope this helps with your augmenting efforts.
- Generators have been BUFFED. This may make the game imbalanced but at least you'll be able to see if they are working or not. New stats for the generators are
Steam engine +30 capacity, +2 recharge
Dyanmo generator +100 capacity, +5 recharge
Induction engine +50 capacity, +10 recharge
- Removed "Not connected to server" message
We put in a good 36 hour day to get here. Let us know if there are bugs. Enjoy.
BUG reports and fix updates 12/11:
BETA v0.52
- Better looping of title music
- Strange monster in Calisto's house fixed
- Multi-hit bug recurring with Lazlo mines boss, increased delay as a temporary fix until a more permant one can be done after Monday.
- Lazlo mines boss damage lowered
- Removed "rare item" drops for gearfly and brass clock monsters because it halved the probability of them dropping gear and gryobolts. The drop rates are now 60% for both. Hope this helps with your augmenting efforts.
- Generators have been BUFFED. This may make the game imbalanced but at least you'll be able to see if they are working or not. New stats for the generators are
Steam engine +30 capacity, +2 recharge
Dyanmo generator +100 capacity, +5 recharge
Induction engine +50 capacity, +10 recharge
- Removed "Not connected to server" message
Friday, November 03, 2006
Mobile Weapon Developer Diary #40
Avenger Super #1: MEGA-STRIKE!
After working with TY for about 45 minutes we came up with this animation for the Avenger MAW's first super attack (charged to 125%) move:
Still need to add in the boosters special effect and code in the enemy sprite.
There's a frame before this where the MAW twists and braces before the punch, we spent quite a bit of time getting the animation to be as fluid and "realistic" as possible. There's also some shaking here to show the impact of the punch but can't show it through pictures.
Cheesy zoom-in effect!
And then the white light emanating from the fist engulfs the screen!
Trust me, it looks much better when you view it as an animation. So stay tuned for our November the 10th release*!
In other news, we may be featured in a documentary on "Gaming in Singapore" so that's some additional motivation for us to really make the final release in December top quality. The documentary should be shown in the Gameplay channel on the Voom HD network. Hope you guys have HD cable.
Finally, I'd like to welcome our new associate, Ben a.k.a. Djlarazza who'll be in charge of Sales for Europe. Benvenuti, dude!
*We'll be releasing as a BETA testing version again and making some gradual improvements like we did with the current BETA because Matrix is travelling and I've got many reports due this coming week and an exam too.
After working with TY for about 45 minutes we came up with this animation for the Avenger MAW's first super attack (charged to 125%) move:
Still need to add in the boosters special effect and code in the enemy sprite.
There's a frame before this where the MAW twists and braces before the punch, we spent quite a bit of time getting the animation to be as fluid and "realistic" as possible. There's also some shaking here to show the impact of the punch but can't show it through pictures.
Cheesy zoom-in effect!
And then the white light emanating from the fist engulfs the screen!
Trust me, it looks much better when you view it as an animation. So stay tuned for our November the 10th release*!
In other news, we may be featured in a documentary on "Gaming in Singapore" so that's some additional motivation for us to really make the final release in December top quality. The documentary should be shown in the Gameplay channel on the Voom HD network. Hope you guys have HD cable.
Finally, I'd like to welcome our new associate, Ben a.k.a. Djlarazza who'll be in charge of Sales for Europe. Benvenuti, dude!
*We'll be releasing as a BETA testing version again and making some gradual improvements like we did with the current BETA because Matrix is travelling and I've got many reports due this coming week and an exam too.
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