Tuesday, May 08, 2007

Mobile Weapon 2: Developer Diary #4

New designs for MAWs

The model of the MW1 stinger shown is the original design. We changed the legs to wheels shortly after because as you might be able to tell the joint structure of the legs doesn't facilitate easy animation (actually it's pretty hard to picture it walking).



MW2 MAWs will have a more "agile" yet bulky, "built" look. It sounds like a paradox but the sketch sort of explains this. This style facilitates more interesting combat animations which you will see in the new combat engine.

You might have also have noticed the signature style of the armor shielding covering the knees and thighs is the same as that of the Luna MAW. I hope we can develop a style for MW MAWs that will be instantly distiguishable from other robot or mech series.

Your MAWs won't inexplicably change form overnight in MW2, I'll write the explaination into the story. Do expect the appearance of your MAW to change when one major upgrade is made in each episode. :-P

I realise we didn't have much info on the MAW statistics and armament in MW1. I promise I'll fix that in MW2.

Example of MAW Statistics:

Height: 4m and above in height. MAWs are slightly larger than powered armor but definitely much smaller than "mecha".

Weight: average 20 tons. Avenger and stinger are in the average weight class.

Armor: MAWs come with base armor plating but are usually outfitted with additional armor platting to protect the more delicate frame.

Power Source: you guessed it... plasma rock reactors. Additional power can supplemented from a generator.

13 comments:

Anonymous said...

do you mean by "agile yet bulky" that the MAWs will be thicker but smoother?

Cervantes de Leonard said...

Try "leaner and meaner".

Anonymous said...

That is gonna be so cool! Maybey with the random encuntures (exuse spelling) you could get attacked by other maws, or theifs with maws like
Maw episode 0.

YU 337,

Anonymous said...

try to have more dialouge in MW2 cuz there wasnt much of a "plot" in the first one

Cervantes de Leonard said...

Acero Isle was kinda small and secluded that's why you didn't encounter that many enemies piloting MAWs.

You will meet more MAW enemies on the Imperial continent. Imperial troops, bandits, etc.

I'm doing the writing for MW2. I might a release a sample for you guys to critque and decide if it's better than the writing that was done in MW1.

Anonymous said...

Nice. They look entirely different, yet recognizable as the same thing.

Woot, another paradox XD

Anonymous said...

How come I can't see any possibility for missile launchers?

Anonymous said...

I think for MW2,the player can collect parts to build new maws too but this is pretty cool

Cervantes de Leonard said...

It's more like evolving/upgrading your current MAW.

Why not missle launchers?

Anonymous said...

I think he was saying that it looks like it has basic guns instead of the more powerful missile packs it had in episode 1.

Anonymous said...

I think in the final episode we should have the mavericks the evil MAWs from space that split Sios.
plus you should be able to do suicide strikes kill yourself but do triple damage to all enemies

Anonymous said...

Good, good! When I imagine MW2, I look forwar to playing it. Do you hsve any idea when the game will be finished?

Anonymous said...

I worked hard in ep.1 so is there a way to posibly transfer over our old files.

Also if you have premium will that transfer over