Singapore based Games, Mobile Technology and Business software developer
TYLER Products
Monday, January 01, 2007
Wednesday, December 27, 2006
TYLER Interrupted
A belated Merry Chirstmas to everyone!
I'm in wine country, Napa Valley, now. I've been Internet deprived for a few days and I didn't have time to really come online on Christmas Day anyway. Ironically because I'm in the US now, I'm probably the only one in TYLER who can really access our servers here in the US.
That earthquake in Taiwan damaged the undersea cables providing the Internet connection to Singapore. Thank goodness our dear Empress Pumpkin left Taiwan (and she is now safe and sound back in Singapore) just a few days before the quake.
Anyway, hope you guys enjoyed your Christmas! Right now I need to figure out how to get a crate of wine shipped back to Singapore.
I'm in wine country, Napa Valley, now. I've been Internet deprived for a few days and I didn't have time to really come online on Christmas Day anyway. Ironically because I'm in the US now, I'm probably the only one in TYLER who can really access our servers here in the US.
That earthquake in Taiwan damaged the undersea cables providing the Internet connection to Singapore. Thank goodness our dear Empress Pumpkin left Taiwan (and she is now safe and sound back in Singapore) just a few days before the quake.
Anyway, hope you guys enjoyed your Christmas! Right now I need to figure out how to get a crate of wine shipped back to Singapore.
Saturday, December 23, 2006
Greetings from Fog City
Hi Guys,
Greeting from Fog City, San Francisco. I just touched down about 24 hours ago. Managed to hand over the 90% done intro screen with credits to TY before I left.
First meal here was a really BIG breakfast this morning at Sears fine food(not the department store) on Powell Street off Union Square. The hashbrown was 4 times bigger than the ones we get in Singapore. Breakfast was expensive but then again it's the really nice and nostalgic atmosphere of the place that you're paying for.
I skipped lunch walking about the Pier.
Dinner was at the very nice Fog City Diner. Pricy again but then again I always like to have a good steak for my first dinner in a US city, and it was good.
As for desert:
"It's called the 'Sky High' Lemon Meringue pie.
When you see it you'll know why."
There was a minor tremor just now. Other than that not much else to talk about until after I meet with the VC and the results of the Nokia web2mobile competition. Hope we get into the finals then I have an excuse to fly to LA end of January.
I don't suppose anyone reading this knows a good place where I can get some DVDs in this town?
Greeting from Fog City, San Francisco. I just touched down about 24 hours ago. Managed to hand over the 90% done intro screen with credits to TY before I left.
First meal here was a really BIG breakfast this morning at Sears fine food(not the department store) on Powell Street off Union Square. The hashbrown was 4 times bigger than the ones we get in Singapore. Breakfast was expensive but then again it's the really nice and nostalgic atmosphere of the place that you're paying for.
I skipped lunch walking about the Pier.
Dinner was at the very nice Fog City Diner. Pricy again but then again I always like to have a good steak for my first dinner in a US city, and it was good.
As for desert:
"It's called the 'Sky High' Lemon Meringue pie.
When you see it you'll know why."
There was a minor tremor just now. Other than that not much else to talk about until after I meet with the VC and the results of the Nokia web2mobile competition. Hope we get into the finals then I have an excuse to fly to LA end of January.
I don't suppose anyone reading this knows a good place where I can get some DVDs in this town?
Friday, December 08, 2006
Tis' The Season to be Jolly!!!
It's that time of the year again! Yummy Kushinbo company lunch and gift exchange ceremony- Yippy!
The Guest List includes:
1. Leonard
2. TY
3. Ron
4. Derek
5. DZ
6. Malc
7. Carrie
8. Jocelyn
9. Laura
10. Jezreel
11. Vincent
Date: 15th of Dec (next Friday)
Time: 11.30am
Meeting Place: Suntec City Level 3- KUSHINBO!
*Please remember to draw lots for the gift exhange, the lottery box is in Tyler office.
** Please note that the cap for the gift is $15.
*** Please remember to bring your gift and yourself!
The Guest List includes:
1. Leonard
2. TY
3. Ron
4. Derek
5. DZ
6. Malc
7. Carrie
8. Jocelyn
9. Laura
10. Jezreel
11. Vincent
Date: 15th of Dec (next Friday)
Time: 11.30am
Meeting Place: Suntec City Level 3- KUSHINBO!
*Please remember to draw lots for the gift exhange, the lottery box is in Tyler office.
** Please note that the cap for the gift is $15.
*** Please remember to bring your gift and yourself!
Tuesday, December 05, 2006
"Ladies and Gentlemen, our company has served its 1 millionth customer as of 2 Dec 2006"
Yep. It's official. Thanks for all the support folks. More than a million MAW pilots have started the quest to save Sios since 07 July 2006.
You can check out the Mobile Weapon population counter here.
Anyway exams are over, holidays have started, my main character in FF12 is level 27 and it's time to get back to makin' games @ TYLER! Stay tuned for announcements in the next couple of days.
You can check out the Mobile Weapon population counter here.
Anyway exams are over, holidays have started, my main character in FF12 is level 27 and it's time to get back to makin' games @ TYLER! Stay tuned for announcements in the next couple of days.
Tuesday, November 14, 2006
Mobile Weapon BETA v0.5+ FAQ
Q1) How do I get into the ruins? It's still blocked even after I've been to all the other places.
Ruins is a premium only quest. You get another party member who has some special skills in the ruins quest.
Q2) The generators still don't work :( What's capacity for anyways?
Capacity is the maximum charge the generator can hold. Recharge rate (energy) is the amount added to the charge every cycle as the generator powers up. The percentage shown is precisely that, a percentage. So if you upgraded to the Steam Generator which gives +30 capacity you can use weapons which require up to 130 energy. Your EP bar will now charge by the your MAW's base energy +1.5 from the Steam Generator.
For example, the Avenger with no generator charges at 3% (3/100) per cycle. With the Steam Generator equipped the Avenger now charges at 3.5% (4.5/130) per cycle, hence you get your turn faster.
In general, upgrading your generator lets you use more powerful weapons and increases the rate at which your EP bar charges.
Q3) Defense position doesn't take less damage
Defending adds 35% to your defense. So it gets more useful when you have more defense. Useful fights against powerful bosses.
Q4) Is there any difference during the day and night?
You will encounter more enemies in outdoor areas like the jungle at night. Other that that the high/low tide cycle is affected by time. Rest 6 hours if the tide is high in the tidal caves and you should be able to cross.
Q5) What phone models will be supported for the phone version?
We're still doing testing and development for the phone version. We'll have a full list of supported models when mobile version is offically announced. Chances are if you're using a smartphone, you will be able to play the game.
Q6) How much will the premium version cost?
We'll have to work that out with the publisher. We'll announce the price and where to get it as soon as we can.
Ruins is a premium only quest. You get another party member who has some special skills in the ruins quest.
Q2) The generators still don't work :( What's capacity for anyways?
Capacity is the maximum charge the generator can hold. Recharge rate (energy) is the amount added to the charge every cycle as the generator powers up. The percentage shown is precisely that, a percentage. So if you upgraded to the Steam Generator which gives +30 capacity you can use weapons which require up to 130 energy. Your EP bar will now charge by the your MAW's base energy +1.5 from the Steam Generator.
For example, the Avenger with no generator charges at 3% (3/100) per cycle. With the Steam Generator equipped the Avenger now charges at 3.5% (4.5/130) per cycle, hence you get your turn faster.
In general, upgrading your generator lets you use more powerful weapons and increases the rate at which your EP bar charges.
Q3) Defense position doesn't take less damage
Defending adds 35% to your defense. So it gets more useful when you have more defense. Useful fights against powerful bosses.
Q4) Is there any difference during the day and night?
You will encounter more enemies in outdoor areas like the jungle at night. Other that that the high/low tide cycle is affected by time. Rest 6 hours if the tide is high in the tidal caves and you should be able to cross.
Q5) What phone models will be supported for the phone version?
We're still doing testing and development for the phone version. We'll have a full list of supported models when mobile version is offically announced. Chances are if you're using a smartphone, you will be able to play the game.
Q6) How much will the premium version cost?
We'll have to work that out with the publisher. We'll announce the price and where to get it as soon as we can.
Saturday, November 11, 2006
Mobile Weapon: Ep 1, BETA v0.5+ Released!
Hi guys, sorry for the delay. Thanks for waiting. And here's what you've been waiting for: Mobile Weapon: Ep 1, BETA v0.5+. The game is now officially completable (though the December release will have a better ending and premium will have an alternative ending).
We put in a good 36 hour day to get here. Let us know if there are bugs. Enjoy.
BUG reports and fix updates 12/11:
BETA v0.52
- Better looping of title music
- Strange monster in Calisto's house fixed
- Multi-hit bug recurring with Lazlo mines boss, increased delay as a temporary fix until a more permant one can be done after Monday.
- Lazlo mines boss damage lowered
- Removed "rare item" drops for gearfly and brass clock monsters because it halved the probability of them dropping gear and gryobolts. The drop rates are now 60% for both. Hope this helps with your augmenting efforts.
- Generators have been BUFFED. This may make the game imbalanced but at least you'll be able to see if they are working or not. New stats for the generators are
Steam engine +30 capacity, +2 recharge
Dyanmo generator +100 capacity, +5 recharge
Induction engine +50 capacity, +10 recharge
- Removed "Not connected to server" message


We put in a good 36 hour day to get here. Let us know if there are bugs. Enjoy.
BUG reports and fix updates 12/11:
BETA v0.52
- Better looping of title music
- Strange monster in Calisto's house fixed
- Multi-hit bug recurring with Lazlo mines boss, increased delay as a temporary fix until a more permant one can be done after Monday.
- Lazlo mines boss damage lowered
- Removed "rare item" drops for gearfly and brass clock monsters because it halved the probability of them dropping gear and gryobolts. The drop rates are now 60% for both. Hope this helps with your augmenting efforts.
- Generators have been BUFFED. This may make the game imbalanced but at least you'll be able to see if they are working or not. New stats for the generators are
Steam engine +30 capacity, +2 recharge
Dyanmo generator +100 capacity, +5 recharge
Induction engine +50 capacity, +10 recharge
- Removed "Not connected to server" message


Friday, November 03, 2006
Mobile Weapon Developer Diary #40
Avenger Super #1: MEGA-STRIKE!
After working with TY for about 45 minutes we came up with this animation for the Avenger MAW's first super attack (charged to 125%) move:

Still need to add in the boosters special effect and code in the enemy sprite.

There's a frame before this where the MAW twists and braces before the punch, we spent quite a bit of time getting the animation to be as fluid and "realistic" as possible. There's also some shaking here to show the impact of the punch but can't show it through pictures.

Cheesy zoom-in effect!

And then the white light emanating from the fist engulfs the screen!

Trust me, it looks much better when you view it as an animation. So stay tuned for our November the 10th release*!
In other news, we may be featured in a documentary on "Gaming in Singapore" so that's some additional motivation for us to really make the final release in December top quality. The documentary should be shown in the Gameplay channel on the Voom HD network. Hope you guys have HD cable.
Finally, I'd like to welcome our new associate, Ben a.k.a. Djlarazza who'll be in charge of Sales for Europe. Benvenuti, dude!
*We'll be releasing as a BETA testing version again and making some gradual improvements like we did with the current BETA because Matrix is travelling and I've got many reports due this coming week and an exam too.
After working with TY for about 45 minutes we came up with this animation for the Avenger MAW's first super attack (charged to 125%) move:

Still need to add in the boosters special effect and code in the enemy sprite.

There's a frame before this where the MAW twists and braces before the punch, we spent quite a bit of time getting the animation to be as fluid and "realistic" as possible. There's also some shaking here to show the impact of the punch but can't show it through pictures.

Cheesy zoom-in effect!

And then the white light emanating from the fist engulfs the screen!

Trust me, it looks much better when you view it as an animation. So stay tuned for our November the 10th release*!
In other news, we may be featured in a documentary on "Gaming in Singapore" so that's some additional motivation for us to really make the final release in December top quality. The documentary should be shown in the Gameplay channel on the Voom HD network. Hope you guys have HD cable.
Finally, I'd like to welcome our new associate, Ben a.k.a. Djlarazza who'll be in charge of Sales for Europe. Benvenuti, dude!
*We'll be releasing as a BETA testing version again and making some gradual improvements like we did with the current BETA because Matrix is travelling and I've got many reports due this coming week and an exam too.
Saturday, October 21, 2006
Mobile Weapon Developer Diary #39
New Machine-Gun effect. Stay tuned for more new and improved game FX.
Friday, October 20, 2006
TYLER completes Sony "Vibrant Shots" campaign website
If you live in Singapore, go to www.vibrantshots.com and post a photo. It just might win you a Sony T10 camera if it's "vibrant" enough.

Anyway this is probably the last major project we'll be doing this year. The rest of the time we're going to be working on MW all the way!

Anyway this is probably the last major project we'll be doing this year. The rest of the time we're going to be working on MW all the way!
Wednesday, October 11, 2006
MW Wikipedia = Cool!
Hi guys,
Just want to give a big thank you to Falcon84 who created a wikipedia entry on Mobile Weapon. Check out the forum thread here!
And of course, check out the wikipedia entry at
http://en.wikipedia.org/wiki/Mobile_weapon
Just want to give a big thank you to Falcon84 who created a wikipedia entry on Mobile Weapon. Check out the forum thread here!
And of course, check out the wikipedia entry at
http://en.wikipedia.org/wiki/Mobile_weapon
Wednesday, October 04, 2006
Mobile Weapon Developer Diary #38
The following aspects are still W.I.P. for MW Episode 1.
These are of high priority and need to be finished before intensive play-testing takes place:
1) Tutorial Mission at the start
- We're done with it.
2) Weapons vendor at Aceros Terminus
- Done
3) Boss in Lazlo Mines
- Done
4) One more additional MAW
- Definitely Done
5) Visual effects and graphics of Super Skills
- 1 per character for a total of 3
- We've finished one
These are to be done together with intensive play-testing:
1) In-game balancing
- Done, but we're still going over it again
2) Debugging
- Multi-hits bug resolved by removal of interval.
- This is constantly going on
3) Enhancing certain monsters
4) Creation of new weapons
- Done
These are of relatively high priority and can be done during any phase:
1) In-game sound effects
- Sicshot added Menu sound-FX
- All hero and enemy attack sounds also added
2) Fixing any bugs in the Save System
3) In-game music
- In the process
4) Ending screen and endgame credits
5) More weapon visual effects
- Done
6) Possibly a quest status/log screen
- Working on it now
These are of lower priority and can be done during any phase:
1) User interface for MAW painter
- Done
2) Area name displays
- Done
3) Level restriction warning
- Do we have a cap warning (if you play past level 20 the additional XP won't be carried over to Episode 2?) or just have exponential rise in XP requirement beyond recommended level? Both?
These are of high priority and need to be finished before intensive play-testing takes place:
1) Tutorial Mission at the start
- We're done with it.
2) Weapons vendor at Aceros Terminus
- Done
3) Boss in Lazlo Mines
- Done
4) One more additional MAW
- Definitely Done
5) Visual effects and graphics of Super Skills
- 1 per character for a total of 3
- We've finished one
These are to be done together with intensive play-testing:
1) In-game balancing
- Done, but we're still going over it again
2) Debugging
- Multi-hits bug resolved by removal of interval.
- This is constantly going on
3) Enhancing certain monsters
4) Creation of new weapons
- Done
These are of relatively high priority and can be done during any phase:
1) In-game sound effects
- Sicshot added Menu sound-FX
- All hero and enemy attack sounds also added
2) Fixing any bugs in the Save System
3) In-game music
- In the process
4) Ending screen and endgame credits
5) More weapon visual effects
- Done
6) Possibly a quest status/log screen
- Working on it now
These are of lower priority and can be done during any phase:
1) User interface for MAW painter
- Done
2) Area name displays
- Done
3) Level restriction warning
- Do we have a cap warning (if you play past level 20 the additional XP won't be carried over to Episode 2?) or just have exponential rise in XP requirement beyond recommended level? Both?
Subscribe to:
Posts (Atom)