Sunday, May 21, 2006

Mobile Weapon: A new direction?

This morning I've come to a revelation of sorts. I'm sure you guys will also have noticed this but Mobile Weapon: Zero which is meant to be a teaser game to promote Mobile Weapon is actually MORE fun than Mobile Weapon itself.

What I propose is this: We still launch Mobile Weapon: Zero as planned. But we work on created a souped up version of Mobile Weapon: Zero.

A Mobile Weapon RPG that will be release in episodes (because we can't possible complete a whole RPG by next month). This will give use more time to build up the necessary assets (3D models, game codex infomation, graphics, etc)before launching Mobile Weapon: Online.

Advantages of this approach are:
1) Use tested and proven fun gameplay
2) More time to introduce the world of Sios to gamers
3) Introduce the exploratory aspect of the game earlier
4) Still retains the shopping and shops appeal
5) We can actually earn some direct $ by selling the game (only the mobile version)
6) More farming!!!

Characters
The main character can be user created (either male or female) and the game will have 2 characters which can join the main character's party.

Battle
Battles will be tactics style using our existing combat engine but in a turned based mode. We can reuse the old grass background and create some desert terrain for the battle engine.

Episode 1:
You are stuck in your home town (which is some remote beginner island on the Sios map) because some boss or whatever has disabled the train / airship. You will need to find the plasma rock or whatever to power the airship and defeat the boss to get to the next main continent of Sios.

4 comments:

malc said...

Spoke to Leonard and am supportive of the idea... we have to make everything REALLY cute though... from figures to story to setting... to appeal to farmers... =X

(Sic)shot said...

I've got no objections to the idea. Probably the concern here will be how big the shift is from a multi player online game to a single player rpg, and whether we can afford to do the shift. But if everyone agrees to the idea, I say got for it. Hmm this would mean we'll have to revert to our old turn-based system when its time for the multiplayer version. Lol Malc, how does cute characters appeal to rpg farmers? Appeal to girls I get.. but to farmers?

Anonymous said...

There is not going to be a MMORPG? Oh Man...................

Cervantes de Leonard said...

We already half programmed the MMORPG version. If the response to the single player episodes is good we'll release the MMORPG version.