Wednesday, May 17, 2006

Mobile Weapon Developer's Diary #17

Progress is going underway to tweak the game:

In-game statistics

1) Place ratio of hitpoints of melee bots to be 1000, ranged bots to be 700 and specialized bots to be 500

2) Damage ratios of melee/ranged/AoE/healing to be rough ratio of 150/100/70/120

3) Place limited ammunition for AoE and healing items to prevent abuse, setting AoE charges to 4 and healing charges to 2

4) Place limited charges for teleport setting it to 3

5) Place ATB usage of the following actions (movement/melee&ranged/AoE/healing/teleporting) to be the following ratios: 3/4/5/5/5

The following usability changes has been added:

1) Inclusion of a cancel button

2) Feedback on screen scrolling in terms of buttons

3) Feedback when in-game action is performed by the bot, such that the button used is highlighted – However, the unselected icons are too unobvious (too transperant)

4) There is an alternate version with the combo-critical system

5) Feedback on how much gold and experience is earned for every hit (but I think what I did is really ugly for now)

6) Restricted player's movement such that if they overheat, they can only start performing actions after the energy meter reaches 50. Ok I realise, this kinda slows the pacing quite a bit, but it kinda solves the "reverse wind" problem everyone's been talking about. But then there's the trade-off. Can be changed back.

7) The indicator for "Which robot is mine" is more obvious since there's more movement for it now and a bright shade of orange.

The following are being looked into and coded:

1) More obvious which robot is the user when game starts

2) Team colors

3) Team speak in chat room and easier ways of viewing the chat

4) Exploring into other forms of communication other than the chat box, example allowing players to ping the map or have fixed and more obvious communication options coded in like ‘charge/retreat/help’

Known Bugs to clean up:

1) On logout from ingame, parts of the ingame interface remains on the login screen, trying to start another game leads to a strangely colored diamond shaped object in middle of screen and hangs the application.

Additional requests:

1) Ensure that all damage/experience/gold messages in-game do not are not generated offscreen

3 comments:

Cervantes de Leonard said...

Could add a rotating cursor or sorts beneath the player bot to indicate it belongs to the player.

(Sic)shot said...

yea maybe can just shift the selector at the start. thanks for posting my changes malc

Anonymous said...

You could just add a HP bar under your character to indicate it is yours, and have it always ontop of other characters.